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- Interactive Magic
- iF22-Raptor Demo
- ---------------------------------
-
- In this Demo You Get...
- ---------------------------------
- iF-22 Raptor is a state-of-the art flight simulator
- highlighting the newest weapon in the USAF's arsenal. iF-22 presents
- a truly remarkable aircraft with unprecedented stealth capabilities,
- incredible agility though thrust vectoring, blinding supercruise
- speeds of up to 1.6 Mach, and a state of the art integrated avionics
- package. These things combined with a dynamic campaign/mission
- generation system and photorealistic terrain make iF-22 Raptor
- the most realistic simulation of the F-22 Raptor!
-
- Use the stealthy nature of your F-22 to locate and attack aerial
- and ground targets before they even know you exist. With the radar
- cross section of a small bird or bee you're able to sneak around
- hostile airspace unseen. One question that constantly
- faces you is when to use stealth as a weapon and when to use
- actual weapons at the expense of stealth. You might be able to
- get those two MiGs, but will the intervening SAM site get you?
-
- iF-22 uses two-dimensional thrust vectoring and a full flight
- control system to achieve remarkable agility. Through thrust
- vectoring your F-22 can maintain angles-of-attack exceeding 60(
- or snap the aircraft's nose around for a quick missile or gun shot.
- The flight control system uses any or all of the F-22's control
- surfaces to perform desired maneuvers enabling incredible feats
- at both high and low speeds.
-
- With iF-22s integrated avionics package you're free to concentrate
- on your mission objectives, while the aircraft's high-tech computer
- worries about the technical details. Take radar operation, you
- specify that you want information regarding an aircraft in your
- Multi-Functional Displays (MFDs), the avionics package searches
- all the available sources of data (i.e. active radar, passive radar,
- In-Flight-Data-Links: IFDLs) and presents you with the most
- complete answer. No more fumbling with horizontal and vertical
- radar search angles or modes, just ask and you shall receive.
-
- Another key feature of this game is the dynamic campaign/mission
- generation system. Most games use a limited number of prescripted
- or "canned" missions. Each of there missions are exactly the same
- every time you fly it. In iF-22 no two mission are alike; the campaign
- system generates a new set of missions each time you fly, based on the
- current state of the war!
-
- Just like the real F-22, iF-22 has supercruise capability allowing
- speeds in excess of Mach 1.6 without the use of afterburners! With
- afterburners your plane is capable of over Mach 2.4. Supercruise
- also greatly increases the combat radius of the F-22 to over 1,500
- miles compared to 700 miles for the F-15.
-
-
-
- What You Didn't Get in This Demo...
- ---------------------------------
- Multiple terrain sets each encompassing over 80,000 square
- miles of photorealistic terrain comprised of actual satellite
- photos overlaid on real world digital elevation maps. This demo
- version contains only about 8000 square miles.
-
- Dynamically generated missions so that no two games are ever the
- same. Fly Instant Action, Single Missions, Campaign Missions,
- and Multiplayer Cooperative Single Mission and never see the same
- encounter twice! Your performance in one mission affects what
- happens in the next, so stay sharp!
-
- Multiplayer play over serial, modem, LAN, and TCP/IP connections
- including Head-to-Head Dogfight, Head-to-Head Capture the Flag,
- and Cooperative Single Missions.
-
- Detailed mission planning including:
-
- Multiple resolution satellite photo theater map
-
- Front line, ground unit, radar and SAM ranges, airbase,
- campaign objective, and waypoint display options
-
- Radar ranges based on user specified radar cross section
- (RCS) and altitude
-
- Customizable payloads for each aircraft in your flight
-
- Over 275 beautifully rendered 3D models of aircraft, ground vehicles,
- structures, and weapons
-
- More sound effects and music
-
- Additional video clips and still scenes
-
- Comprehensive documentation detailing HUD and MFD modes and
- symbology, along with a Dash-32 aircraft operations document
- just like real pilots use
-
- Operation Navigation Chart (ONC) covering Bosnia, the Adriatic
- Sea, and Italy
-
- More, more, and lots more!!!
-
-
-
- System Requirements
- Hardware Requirements
- ---------------------------------
-
- Minimum: Pentium 90 MHz, 16 MB RAM, 4x CD-ROM, 640x480 SVGA
- Monitor, Keyboard, and Mouse.
-
- Preferred: Pentium 133 MHz, 16 MB RAM, 4x CD-ROM, 800x600 SVGA
- Monitor, 2 Button Joystick, Keyboard, and Mouse.
-
- Ideal: Pentium 166 MHz or Pentium Pro, 32 MB RAM, 6x CD-ROM,
- 1024x768 SVGA Monitor, 3D Accelerator Board, 4 Button Joystick,
- Throttle, Rudder Pedals, Keyboard, and Mouse.
-
-
- Software Requirements
- ---------------------------------
- iF-22 Raptor is a Windows 95 game only and will not operate
- within any other operating system. It contains Autoplay
- functionality, which auto-detects and launches install (upon
- player approval). If for some reason Autoplay is not
- used, the game will also install or launch from a Windows95 icon.
-
- Some Thing to Know Before You Start....
- ---------------------------------
- As with all early versions of software, this demo release of iF-22
- Raptor contains a number of anomalous items which will be fixed
- prior to final release. The most important of these anomalies
- are listed here.
-
- 1) Preflight Interface
-
- - Use the High Resolution Terrain setting on the System Setup
- screen - other settings may cause the game to crash.
-
- - Enabling "Display Clouds" on the System Setup screen may
- cause the game to crash.
-
- - Do not delete Pilots or Locations on the Ready Room screen.
-
-
- 2) General Flight
-
- - When flying low over the terrain, you may notice some terrain
- "morphing" effects, i.e., hills may suddenly grow larger
- right in front of you. This will be fixed.
-
- - The switches throughout the active cockpit are not always set
- to their current state, so always check the indicators on the
- Head Up Display (HUD) and/or Multi-Function Displays (MFDs)
- for current settings.
-
- - Whenever you fly in to the edge of the theater of operations defined
- in the game, your aircraft will slide along the boundary until
- you turn away, then the aircraft resumes normal flight. You will
- receive a communication warning that you are about to enter a no-fly
- zone.
-
- - A few polygon sorting problems will still be observed, particularly
- on runways and around airports.
-
- - There are several small anomalies with the shoot list and targetting
- system that cause targetting information to be lost. If your targets
- suddenly get de-selected, simply hit the "s" key to build a new shoot
- list.
-
-
- 3) Autopilot Anomalies
-
- - Do not use the autopilot to take off.
-
- - The autopilot can behave strangely if engaged while time is
- accelerated.
-
- - You can use the autopilot to do automatic landings, but if you do,
- you MUST hit control-Q to quit the mission BEFORE disengaging the
- autopilot, otherwise your aircraft will explode.
-
-
- 4) Using 3D Accelerators
-
- - Any 3D accelerator that supports Microsoft's Direct3D interface
- can be used with iF-22 Raptor; to enable it, check the "Use 3D
- Board" box on the System Setup screen.
-
- - The sun and explosion bitmaps have black boxes drawn around
- them when using a 3D accelerator.
-
- - Some MFD displays in some cockpit views are incorrectly colored
- on 3D boards.
-
- - PLEASE make sure that you have the very latest Direct3D drivers
- installedfor your accelerator, even if you just bought your card.
- Many of the drivers have undergone significant revisions since the
- boards were shipped, and many of these drivers simply don't work.
-
-
- Getting Started
- ---------------------------------
- Once you install the simulation you are ready to go. Instant Action
- is the only scenario available in this demo version. It gives you
- a general feel for the game with a minimal learning curve.
- Here's what you do:
-
- Start F-22 - Unless you specified differently when you installed
- there program, iF22 will be found in the Windows Start Menu under
- Start | Programs | I-Magic Games | F22. Start the game by clicking
- on the F22 Icon.
-
- Select Instant Action on the Main Options screen - The first
- time you play, the game automatically goes into instant action
- after the opening screens. If you don't go directly into Instant
- Action there is a Fly Instant Action button on the Main Options
- screen.
-
- As its name implies, you'll be thrown into battle as soon as you
- enter Instant Action. You will find four waypoints, each presenting
- a challenge to you and your Raptor. There will be enemy aircraft,
- a factory to bomb, enemy radar to silence with your AGM-88 HARM
- missile and an airfield from which to takeoff and land.
-
-
- Controlling Your Aircraft
- ---------------------------------
- Control your aircraft by using a joystick or the stand-alone
- keyboard arrow keys. Right and left joystick or arrows roll the
- aircraft; e.g. a 180( of roll inverts the plane. Up and down arrows
- (forward and back joystick) control the pitch the aircraft; e.g.
- point the nose up or down, so +90( is straight up and -90( is
- straight down.
-
- When you begin Instant Action, ignore nearby enemies and get
- a feel for your aircraft. Use the number keys (1,2,3,4,5,6,7,8,9,
- and 0) above the main keyboard (not the keypad to the right) for
- throttle control. Preset thrust values start at 10 percent (1 key)
- through 100% (0 key). The - key decreases throttle by 10 percent
- and the = key increases throttle by 10 percent. The * key on the
- keypad toggles your afterburners on and off.
-
- Engaging the Enemy
-
- Once you have a feel for flying the F-22, find an enemy
- aircraft and target it. Locate an enemy aircraft (a red
- circle with a red line extending from it) by looking down at
- the center MFD (Multi-Function Display) screen directly below
- the external view and HUD (the center of the upper part of the
- cockpit that shows the outside world).
-
- If you don't see any enemy aircraft turn slowly until one appears
- as a red circle in the MFD. Target an aircraft by turning toward
- it and pressing the L key. On the MFD a solid white circle appears
- around the red circle, indicating your weapons are "locked on"
- to that target. If the target is within the view area of your HUD,
- a large targeting triangle appears around the target. If it is
- not inside the HUD, a line extends from the center of the HUD and
- points in the direction you should fly to find the target.
-
- Your current weapon is an AIM-120C AMRAAM missile (lower left
- corner of the HUD), which is a medium range missile with an
- approximate range of 5 to 30 miles. When you get within about
- 20 miles of your target a "SHOOT" cue appears along the bottom of the
- HUD. Press the Spacebar to fire you weapon and hope for the best.
-
- Instead of using an AMRAAM try selecting an AIM-9X Sidewinder
- by pressing the Enter key until it appears in the lower left
- corner of the HUD. The Sidewinder has a much shorter
- range of approximately 3.5 miles, so you'll have to get in
- close to use it. With a little luck you'll be an Ace in no time.
-
- Two important things to remember are that missiles are neither
- 100% accurate nor 100% effective. Missiles occasionally miss
- their intended targets due to inherent tracking inaccuracies
- or because targets perform evasive maneuvers and/or use defensive
- countermeasures. Another key thing to remember is that missiles
- don't always destroy their target, which leaves them merely
- damaged. So after you've fired keep your eyes on the target
- to make sure it's really gone and no longer a threat.
-
- View System
- ---------------------------------
- After you've taken out a few bad guys, experiment with the
- different views available. The keypad arrow keys move you
- view around the cockpit in 45 degree increments. The keypad 7
- and 9 keys snap your view straight up, the keypad 5 key snaps
- your view straight forward, the keypad 1 and 3 keys snap your
- view left and right respectively, and the keypad 0 key snaps
- your view straight backwards. The functions keys also
- manipulate your views:
-
- F1 - Snap forward
- F2 - Toggle cockpit graphics on and off
- F3 - Padlock view on your current target
- F4 - Chase view
- F5 - Chase view on your current target
- F6 - Missile chase view looking toward your missiles intended target
- F7 - Tactical view looking from your aircraft toward your target
- F8 - Reverses tactical view looking from your target toward your aircraft
- F9 - Fly-by view (You have to try this one!)
- F10 - Down view looking from below your bomb bay
- F11 - Satellite view from 1,000 feet above your aircraft
-
- In external views you can perform additional
- functions such as rotating the camera angle and zooming in and out:
-
- . or > - Zoom in
- , or < - Zoom out
- Ctrl-Up Arrow - Rotate camera up
- Ctrl-Down Arrow - Rotate camera down
- Ctrl-Left Arrow - Rotate camera left
- Ctrl-Right Arrow - Rotate camera right
-
- Ending Instant Action
- ---------------------------------
- Instant Action ends when you press the Ctrl-q key (to end mission),
- the Ctrl-e key (to eject from your aircraft), or if you are shot down.
- Review the debriefing screen to see how you did and then press the
- Continue button (at the bottom of the screen) to go to the Main
- Options screen.
-
- To review or change the Instant Action settings, click the Instant
- Action Setup button on the Main Options screen. This allows you
- to select your starting conditions (in the air, on the runway, or
- on the ramp), enemy difficulty level, the default flight model for
- your F-22, and other general flight settings. If you prefer to
- go directly into Instant Action after the introduction screens
- click on the Instant Action on Startup button. When you're done
- hit Accept to save or Cancel to delete your changes. Note: these s
- imulation settings only apply to Instant Action gaming sessions.
-
-
-
- Keyboard Controls
- ---------------------------------
- Below is a summary of all the available keyboard controls.
- F = Function Keys
- KP = Numeric Keypad
-
- General Game Options
-
- Pause p
- Increase Accelerated Time Tab
- Decrease Accelerated Time Shift-Tab
- Normal time \ or Ctrl-Tab
- Skip preflight & warp from flight line to runway Ctrl-t
- End mission Ctrl-q
- Quit simulation Ctrl-x
- Close and exit application Alt-F4
-
- Flight Controls
-
- Autopilot (computer pilot) Toggle a
- Autopilot (maintain heading) Toggle Ctrl-s
- Autopilot (maintain heading and altitude) Toggle Ctrl-d
- Flight stick forward Up arrow
- Flight stick left left arrow
- Flight stick back Down arrow
- Flight stick right Right arrow
- Rudder left z
- Rudder right x
- Extend Flaps (Auto, Extended1, Extended2 ) h
- Retract Flaps (Auto, Extended1, Extended2 ) Shift-h
- Landing gear (extended/retracted) g
- Wheel brakes w
- Air braking b
- Altimeter toggle (barometric, radar, laser) Shift-a
- ILS (on/off) /
- Angle-of-Attack Limiter (realistic flight model only) Alt-a
- Jettison external stores Ctrl-j
- Fuel dump Ctrl-d
- Eject Ctrl-e
-
- Throttle Controls
-
- Left engine on/off Ctrl-l
- Right engine on/off Ctrl-r
- 10%-100% throttle in 10% increments 1 thru 0
- Increase throttle by 10% + and KP +
- Decrease throttle by 10% - and KP -
- Afterburner toggle KP *
-
- Communication and Navigation
-
- Com1 (UHF) on/off y
- Com1 change channel u
- Send Com1 message j
- Send Com2 message k
- Send Guard message Shift g
- Network chat mode '
- Next waypoint o
- Previous waypoint Shift o
-
- General View Settings
-
- Normal cockpit F1
- Cockpit graphic toggle F2
- Padlock view F3
-
- Internal Views
-
- Move view down 1 elevation level KP 2
- Move view right 45 degrees KP 6
- Move view up 1 elevation level KP 8
- Move view left 45 degrees KP 4
- Snap to front view (0 degrees) KP 5
- Snap to left view (270 degrees) KP 1
- Snap to rear view (180 degrees) KP 0
- Snap to right view (90 degrees) KP 3
- Snap to top or look up view KP 7 or KP 9
-
- External Views
-
- Function Key View Toggle On/Off Ctrl-F1
- Player Chase view F4
- Target Chase view F5
- Missile/bomb view F6
- Tactical view F7
- Reverse Tactical view F8
- Fly-By view F9
- Downward view F10
- Satellite view F11
- Rotate camera down Ctrl-Down Arrow
- Rotate camera up Ctrl-Up Arrow
- Rotate camera right Ctrl-Right Arrow
- Rotate camera left Ctrl-Left Arrow
- Zoom in . or Ctrl-.
- Zoom out , or Ctrl-,
-
- MFD Controls
-
- Set MFDs to Combat Mode Insert Key
- Set MFDs to Status Mode Home Key
- Set MFDs to Navigation Mode Page Up Key
- Set MFDs to User Set 1 Delete Key
- Define User Set 1 as Current MFD Modes End Key
- Choose next MFD n
- Next mode in current MFD m
- Previous mode in current MFD Shift-m
- Increase MFD/radar range ]
- Decrease MFD/radar range [
- Select next item in MFD Tab
- Select previous item in MFD Shift-Tab
-
- HUD Controls
-
- Next HUD mode ;
- Helmet HUD Toggle On/Off Ctrl-h
- Previous HUD mode Shift-;
- Increase HUD Brightness/Color Shift-Up Arrow
- Decrease HUD Brightness/Color Shift-Down Arrow
- Declutter HUD Shift-c
-
- Counter Measures
-
- ECM e
- Auto Dispense Chaff/Flares v
- Chaff c
- Flares f
-
- Detection and Identification
-
- Active radar on/off r
- IFF check on current target i
-
- Weapon and Targeting Controls
-
- Select next weapon Enter and KP Enter
- Select previous weapon Shift-Enter and Shift-KP Enter
- Master arm toggle Ctrl-a
- Arm weapon Backspace
- Fire weapon Spacebar
- Fire gun Shift-Spacebar
- Bay doors open/close d
- Select target nearest center as current target l
- Prepare auto shoot list for selected weapon s
- Remove current target from shoot list Shift-d
- Select next target in shoot list t
- Select previous target in shoot list Shift-t
- Information on currently selected target q
-
-
-
-
- ---------------------------------
- iF-22 Frequently Asked Questions
- ---------------------------------
-
- ---------------------------------
- Please ensure that your system meets the minimum requirements and that
- you have DirectX certification. (DirectX is included on the CD)
- Interactive Magic recommends that have up to date drivers for your
- video and sound cards. If you experience problems running the game
- you should check with your hardware manufacturer, retailer or
- supplier that you have the latest drivers.
-
- General Performance Issues
- --------------------------
- For best performance in iF-22, we strongly recommend that you quit all
- other programs before playing. This includes closing the special
- options bar for Microsoft Office and any applications that periodically
- pop up dialog boxes, such as e-mail and scheduling programs.
-
- iF-22 is designed to be enjoyable on a wide variety of systems. The
- trade-off between frame rate, image quality, and hard disk space
- requirements is a matter of personal preference, so iF-22 offers
- several options to customise the simulation to your particular
- hardware configuration. A little experimentation with each of these
- will help you decide which combination matches your system and the
- way you want to play the game.
-
- Flight Screen Resolution
- ------------------------
- The game offers three options for Flight Screen Resolution: 640 x 480,
- 800 x 600, and 1024 x 768. The lowest resolution will always give the
- best performance, even with a 3D-accelerator card. If you have a
- faster machine, you may wish to try one of the higher resolutions,
- providing more visual detail at the expense of some speed. NOTE:
- many 3D accelerators do not have enough on-board memory to support
- the higher resolution modes, or may offer significantly reduced
- performance in those modes -- results will vary with each video card.
-
- Terrain Resolution
- ------------------
- Terrain can be viewed in High or Low detail, selectable via the
- System Set-up screen. If high detail is selected, the visuals will
- be improved at the cost of occasionally accessing the CD-ROM and
- hard drive to swap terrain textures as you fly. These CD and hard
- drive accesses may cause occasional dips in performance, especially
- on slower machines, and will be most pronounced in the first minute
- or two of flight. Performance should smooth out after that. If not,
- installing optional High-Resolution terrain files to the hard drive
- may help.
-
- Cloud Display
- -------------
- On some systems, the display of textured clouds can significantly
- degrade the frame rate of the game. You can turn this feature off
- or on from the System Set-up screen. If you turn it off, you'll
- still get the cloud layer effect as you pass through the clouds,
- but you won't see textured clouds when you point the nose of the
- plane at the cloud layer itself.
-
- Gradient Sky and Smoke Trails
- ---------------------------------
- The System Set-up screen allows you to turn each of these visual
- effects on or off. Turning each of them off may give you a small
- performance increase. Turning smoke trails off, however, may deprive
- you of important visual cues needed to play the game, so we recommend
- leaving them on.
-
- If you're experiencing loading delays in flight
-
- If your system's Windows 95 Virtual Memory and Cache settings are not
- optimised for best performance, this may affect iF-22 by inducing
- momentary dips in performance as the game loads information from the
- hard drive or CD-ROM. By changing some of your system's settings,
- it is possible to greatly improve performance of not only iF-22 but
- all Win95 applications. You should:
- (I) De~fragment your hard disk with the tools that windows95 include.
- (You will find this tool under programs>accessories>sytem tools )
- (II) Maintain a Virtual Memory Swap file of at least two and a half
- times the amount of installed RAM. (To do this right click on My
- Computer, and select Properties click the Performance tab, and then
- click Virtual Memory, choose 'Let me specify my own virtual memory
- settings', specify the same value for the minimum size and the
- maximum size, so Windows95 won't spend so much time resizing the
- file, press OK, and then OK again, and confirm that you want to
- restart your computer.)
-
- A good set of third-party instructions is available at the following
- web address: http://creativelement.transbay.net/win95ann/win95ann6.html
- Alternately call Interactive Magic Technical Support for further
- assistance.
-
- Using 3D accelerator cards
- ---------------------------------
- iF-22 uses Direct3D for 3D-accelerator support. As such, it is the
- first simulation game to make extensive use of Direct3D, and we
- expect some growing pains, as customers must configure their system
- for the first time to work correctly with Direct3D.
- Any 3D-accelerator card that works with Direct3D should work in iF-22,
- provided that the video card's drivers are set up correctly. Most
- problems related to playing iF-22 with Direct3D enabled can be traced
- back to the video drivers.
-
- iF-22 has been tested with a large variety of accelerated video cards,
- and is known to work with nearly all of them, though actual performance
- benefits may vary.
-
- ╖ 3Dfx Cards
- 3Dfx and I-Magic recommend using up-to-date drivers specific to your
- video board. However, the 3Dfx D3D reference driver version 2.09, a
- generic driver set for 3Dfx Voodoo Graphics based video boards, has
- been tested and is known to work well with iF-22. If you have trouble
- with other drivers, you may wish to try downloading and installing
- this instead:
-
- 3Dfx D3D Reference Driver v2.09 (suitable for all 3Dfx Voodoo Graphics
- cards) http://www.3dfx.com/download/sdk/index.html
- (NOTE: These drivers are not for use with 3Dfx Voodoo Rush boards)
-
- For 3Dfx drivers specific to individual boards, and which have been
- tested with iF-22, try the following sources or contact Interactive
- Magic for assistance:
-
- Deltron RealVision Flash3D:
- http://www.deltrontech.com/f3dinfo.htm
-
- Orchid Righteous 3D Win95 driver version 2.0.17
- http://www.orchid.com/support/graphics/drv-r3d.html
- Telephone: 01256-479-898
-
- Diamond Monster 3D Win95 driver version 1.08
- http://www.diamondmm.com/product-support/drivers/monster-3d.html
- Telephone: 01189-444-444
-
- Hercules Stingray 128/3D Win95 driver version 1.01
- http://www.hercules.com/support/drivers/stingray/s1283d/
-
- Other notes on 3Dfx: iF-22 is not playable in 1024x768 with 3Dfx
- hardware enabled. Also, with 3Dfx enabled, the 'satellite uplink'
- animation normally displayed when loading a mission will be replaced
- by simple white text.
-
- ╖ Rendition / Verite Cards
- Rendition cards have been tested with both new and older driver sets
- successfully. To get the most up-to date drivers for your Rendition-
- based 3D accelerator, try these sources: Sierra Screamin' 3D Win95
- driver version 1.13
- http://www.sierra.com/titles/screamin3d/patches.html
-
- Canopus Total 3D Win95 driver version 2.10.04
- http://www.canopuscorp.com/software.htm
-
- Creative Labs 3D Blaster PCI Win95 Driver Revision 2
- http://creative-ca.creaf.com/wwwnew/tech/ftp/ftp-3db.html
- Telephone: 0118 9344 744
- NOTE: Creative has shipped other versions of their boards using S3 and
- Cirrus Logic Laguna chipsets. These drivers WILL NOT work for those
- boards.
-
- InterGraph Intense 3D Win95 driver version 04.03.21.13
- http://www.intergraph.com/ics/I3D100/support.htm
-
- ╖ ATI Rage 3D
- At this time, iF-22 will not work with ATI Rage 3D cards when the
- Direct3D option is enabled. We believe this is a problem with the
- current drivers, and are working with ATI to resolve the issue. We
- recommend playing without enabling Direct3D at this time.
-
- Other 3D Accelerators
- The above list does not represent all boards that have been tested
- with iF-22, but only the most popular. In all cases, downloading the
- most up-to-date drivers for your board should fix any Direct3D-related
- problems you may be experiencing.
-
- Because iF-22 is running a highly optimised graphics engine, it is
- entirely possible that you may not see an improvement in frame rate
- by enabling certain accelerator cards. In most cases, the accelerator
- will enable new graphic features such as bilinear filtering (texture
- blurring), etc., but may or may not actually 'accelerate' the game by
- speeding up your frame rate. Frame rate will vary greatly with
- different accelerator cards, and in a few cases users may find that
- the game runs noticeably faster without enabling Direct3D.
-
- CH Products Combat Stick, Fighter Stick, and Flight Stick Pro Problems
- If you are having problems playing iF-22 with a CH Products-brand
- joystick, then installing an up-to-date Win95 driver for your joystick
- should correct the problem. Currently, only one Win95 driver is
- available from CH Products for all these sticks: the F-16 Combat Stick
- driver version 1.4 for Windows 95. This driver will work for the
- Combat Stick, Fighter Stick, and Flight Stick Pro and is available at the
- following web address: http://www.chproducts.com/support.html
- Also, press Ctrl-F1 when you enter the cockpit in iF-22 to disable the
- view return function. This will allow you to use CH Products' joysticks
- with all their functionality in iF-22.
-
- Fixing Crashes on machines with Cyrix processors
- ------------------------------------------------
- Many Cyrix owners use a utility called 686_p.exe, which is loaded when
- their machine boots up. This utility is designed to fool Windows into
- believing that an Intel Pentium chip is installed on the machine.
- Unfortunately, this will induce crashes in iF-22. When Win95 reports
- to iF-22 that a Pentium chip is in use, the game then uses Pentium-
- specific routines. These routines cannot be run by a Cyrix chip, and
- the game crashes. To fix this problem, simply remove 686_p.exe from
- your AUTOEXEC.BAT file, reboot, and run iF-22 again.
-
- Problem with Interface Screens Too Large to Display
- ---------------------------------------------------
- When queried by iF-22, some video cards may erroneously report that
- they are capable of displaying screens in 1024x768 resolution, when
- in fact they are not. Alternatively, a video card may be able to
- display that resolution, but is connected to a monitor that cannot.
- In either of these cases, iF-22 may default to 1024x768 for the menus,
- and the user will be unable to see the entire screen.
-
- As a quick fix, you may edit the configuration file that tells iF-22
- what resolution to display the menus in. Edit the ss.tag file (located
- in c:\I-magic\F22\userdata). This file can be opened in Notepad, a Win95
- accessory application. The file contains descriptions of each setting,
- followed by a number. If you set the numbers following the Pre-flight
- SR, Flight SR, and Movie SR to 0, the game will be forced to run in
- the lowest resolution. You will be able to change resolutions later
- from within the game.
-
- Further Assistance:
- ---------------------------------
- Interactive Magic Technical Support desk is open Monday to Friday between 10.00 am and 5.00pm
- Tel: 01344-409399 Extension 10
- Fax: 01344-409388
- Email: techsupport@imagicgames.co.uk
-
-
- ---------------------------------
- The entire contents of this disk are Copyright (c) 1997
- by Interactive Magic, Inc. No unauthorized duplication
- or distribution of the contents are permitted.
-
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